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Very fun to figure out the best strategies! I spent actually quite a while playing this lol, I became a bit addicted. 

A couple thoughts (I really like this game so if you continue working on it here are some suggestions )-

It would be nice to have an ability to speed up time, maybe by holding the screen to make the cycle go faster because sometimes I'd just be waiting for the cycle to loop again to get my rolls back.

The upgrade by one power was WAYY overpowered. I like the idea of it, and I also like that it's product dice can be used in the clone upgrade, but being able to put it back through the same upgrade made things way too easy to just choose whatever numbers you want.

As I got better at managing  the timers while Solving the quest, I started craving something a bit more challenging. What you had for the jam was perfect, but you have an insane amount of room to expand this if you wanted to, whether that be with different operations other than just addition to make the sums, perhaps done by using  special dice (for example subtraction dice that subtracts the dice to it's right from the sum on it's left), or maybe you could even add in semi-random events to keep the content fresh for longer. 


Anyway as you can probably tell, this game got me unreasonably excited, there are so many directions you can take it. Good stuff!

(+1)

Thanks for the enthusiastic comment and ideas. 100% agree on the powers - I had a few additional crew members and mission types/modifications that I didn't get developed in time. I just barely got the end-to-end game loop working tbh. :) This is my first game jam and first attempt at a game - was lots of fun and enjoyed the constraints the game jam emposed.

Thanks again for playing.

(+1)

Do you remember how many revolutions / points you ended up with?

Yeah I was in the mid 50s for revolutions and had about 130 points I think, but I had restarted once I figured out the strategy so I had like 30 revolutions before that lol