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Well, I have a situation where I haven't updated the mod for a long time. And I want to know what is the best way to proceed. I think I'm on update 22.

I noticed one strange thing. I can easily launch any level in the editor, but in the game they crash. Moreover, I can't say what the error is. The game crashes after one second when starting a level. If you look at the console, there are no errors. But this only occurs at your levels. This is such a weird situation.

I would also like to say about one thing that can make the mod much more interesting. 

I think you know very well that in Serious Sam 2 there were items that give points to the score, and this gives an extra life. In Serious Sam 4, the developers added upgrades and gadgets. I thought about it and realized the problem that the levels needed something that would allow the player to wander around them more and look for something useful. This will encourage players to look for secrets and explore the level in more detail rather than rushing through it. If there was such a feature in the game, then I would probably be able to find almost all the secrets with great interest. At the moment, on the contrary, I find a smaller part of the secrets. Ideally, this should provide replayability and different play styles.

If you're that far behind, then the issue is likely something outdated, or assets conflicting. The best way to proceed is to get the latest update and replace everything. If you get the issue after that, then I might be able to help.

There already are secrets, that encourage exploration. I really don't see the point of score items, since points don't do anything in the game. A life system would be too much hassle and everybody hates lives systems nowadays, anyway. And I kinda hate SS4's upgrades and gadgets system too, so that's definitely not happening. Secrets are a mapper's responsibility to make it worth looking for them. Or making a map that relies more on exploration. I'm not good with making secrets and I prefer classic gameplay, so that's what I'm going to make.

Okay. I understand that implementing such ideas is quite a difficult task. Well, that means my levels will also have classic gameplay, but I will try to create more unusual situations.

CaptainPelmen, are you going to finish your mappack soon?

It's hard to say about the release date, even approximately. I have problems in my life now and this is greatly slowing down the process of creating levels. I also make other levels for another mappack. I can say with absolute certainty that you shouldn’t expect any new work from me in the near future.