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It's a unique and innovative take on the theme. I'm way too slow switching between tabs for the keyboard entering. Guess that reflects the time pressures of a game jam. I think the visuals of the game being hidden behind the inspiration screen made it difficult to appreciate the link between the action happening and the player behaviour.

Thanks for trying it out! It was originally my plan to have the inspiration menu block out the gameplay to "make it harder to see your progress" but yea I obviously realised far too late that it wasn't the greatesssssst of ideas.