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(+1)

The choice to use different art / enemies for each arena was a nice touch. Made the game feel like it's building up to something. I think there needs to be some sort of end-state because I wandered around the final area for minutes trying to interact with everything to see what's going on. 

(+1)

Yep. I get it. I wanted a HUGE boss to come down and be undefeatable but time was my biggest enemy. That and the debug console.