I really enjoyed the concept! I'm always super compelled to make people give me honest answers when I ask how they are and I make sure that people want honest answers out of me before I give mine. I really really appreciate your drawing attention to that habit so many of us have.
I enjoyed your gameplay with the overworld lull leading into a bullet hell, but the letters weren't clear to me as means to see them in dialogue. I wasn't sure if I was locked in some way or if there was an arbitrary means to have them appear. Had that been explained in-game somewhere I would've just headhunted the letters for responses and probably made headway sooner. More clear boundaries for obstacles in the home would have been helpful to me as well.
I recognized that the sprite always faced the mouse, and that made perfect sense for the bullet hell section, but I would've liked to see facing based on movement when the mouse wasn't playing a role in gameplay, unless I missed an element of gameplay in the "overworld?"