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(1 edit)

I really enjoyed the concept! I'm always super compelled to make people give me honest answers when I ask how they are and I make sure that people want honest answers out of me before I give mine. I really really appreciate your drawing attention to that habit so many of us have.

I enjoyed your gameplay with the overworld lull leading into a bullet hell, but the letters weren't clear to me as means to see them in dialogue. I wasn't sure if I was locked in some way or if there was an arbitrary means to have them appear. Had that been explained in-game somewhere I would've just headhunted the letters for responses and probably made headway sooner. More clear boundaries for obstacles in the home would have been helpful to me as well.

I recognized that the sprite always faced the mouse, and that made perfect sense for the bullet hell section, but I would've liked to see facing based on movement when the mouse wasn't playing a role in gameplay, unless I missed an element of gameplay in the "overworld?"

Thank you for playing! Looking back the letter explanation definitely could've been delivered better someway, the obstacles are something that I've taken note of and will consider in the future

And no you didn't miss any gameplay in the overworld, I'll take the facing based movement of the overworld you mentioned into consideration