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I have started the not-so-quick task of creating a level save file manager within Block Quest 2.0. As it stands you can currently save a level with a custom name, and load the level within the new file manager (press play in menu). Saving a level no longer overwrites a level (unless you name it a level name that has already been taken). Planned features for the File Manager include:

  • Delete levels from the device
  • Edit levels after they have already been saved
  • Upload the levels to the cloud
  • Download other user's levels from the cloud
  • Rate a level
  • View level's leaderboard