I really like the music and the environnement art, and how the game is not punishing and chill, i only whished it let me continue to the next zone even if I had not collected all cristals
The visuals look good, but the animations could be improved for a smoother experience. Also, the field of view feels a bit limited at times, making it hard to see what's ahead. Keep up the good work!
It is a nice little demo. The overall feel of the game is good, it feels responsive and smooth. Two points of criticism: the game has a strong vertical dimension as you sometimes have to jump into holes. But the problem is that the field of vision is very narrow. I can't see what I'm jumping into. Sometimes you die, sometimes you enter a cave. It feels kind of random. And at the moment there are a lot of restart points, but they are not marked. For a real platform game I would like to have less restarts, but I would like to know where they are. (Maybe some kind of crystal that you activate).
But overall it is nice and I would like to know how you plan to expand the game to and what you plan to do with the crystals :)
Yeah this makes sense, I've had a couple people give this feedback about the field of view so I'm planning to keep it in mind as I go forward. Thanks so much for playing and for critiquing!
Comments
I really like the music and the environnement art, and how the game is not punishing and chill, i only whished it let me continue to the next zone even if I had not collected all cristals
it's really good, I liked the sound effects too
It's only because I haven't made the next zone yet :p
I'm glad you liked it! I'm sort of going for a cosy-ish platformer so I'm glad you got that sense. Thanks for your feedback!
The visuals look good, but the animations could be improved for a smoother experience. Also, the field of view feels a bit limited at times, making it hard to see what's ahead. Keep up the good work!
Thanks for the feedback!
It is a nice little demo. The overall feel of the game is good, it feels responsive and smooth. Two points of criticism: the game has a strong vertical dimension as you sometimes have to jump into holes. But the problem is that the field of vision is very narrow. I can't see what I'm jumping into. Sometimes you die, sometimes you enter a cave. It feels kind of random. And at the moment there are a lot of restart points, but they are not marked. For a real platform game I would like to have less restarts, but I would like to know where they are. (Maybe some kind of crystal that you activate).
But overall it is nice and I would like to know how you plan to expand the game to and what you plan to do with the crystals :)
Yeah this makes sense, I've had a couple people give this feedback about the field of view so I'm planning to keep it in mind as I go forward. Thanks so much for playing and for critiquing!