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Playtesters needed for a hypno-gambling text game

A topic by Ichthyoptera created 53 days ago Views: 168 Replies: 4
Viewing posts 1 to 4
Submitted

Hello all! Seeing the (extremely based) theme of the jam this year inspired me to try to get back into Twine/horny games after a long absence :)

tldr: I have a working early prototype for my game, and am looking for people to playtest the basic game loop! Game is here, and password is "ophisops"


Full description:

You're a down-on-your-luck adventurer who wakes up in a tavern with an urgent need for gold to pay off debts. You meet a hooded figure in the tavern who offers you the opportunity to win gold in a game of chance, a dice game called "Snake Eyes". That you are penniless at the moment is no issue: the shadowy figure assures you that you have other possessions of value to wager...

In a nutshell, it's a gambling game in a DnD-like setting where you wager your stats in the hope of winning gold. The dealer is a shady naga with *lovely* eyes who is more than happy to drain your stats (specifically WILL and INT) when you lose. Losing too much of either stat may have consequences, and it sure would be a shame if either were drained to zero...

Currently, I have the base gambling game fully-coded as a very bare-bones prototype. It's a blackjack-like dice game where you roll dice to score as close as you can to a pre-set "line" without going over. If you don't bust and beat the dealer's score, you win! Otherwise you lose. As a fun little twist, if you roll two "ones" in a round ("Snake Eyes"), you also lose. The wagering system isn't working yet, so currently the gameplay is just a loop of either winning or losing each round. As such, there's also no fun horny hypno stuff. YET...

What I could really use right now is some preliminary playtesting to ensure that the base game works and has interesting gameplay (requires some skill, and is neither too easy nor too hard to win). Lots of things I have considered tweaking to adjust the difficulty, but I would love to get some outside opinions before going too crazy. Any opinions/suggestions/complaints are extremely welcome :)

And (this is longshot) if anyone feels inspired to contribute any talents (art, UI design, sound, etc.) at this late stage, lmk. I am but a humble writer with baby-level Twine-coding skills. I am happy to release this as a simple solo-project text-based game, but I would not be opposed to collaboration :)

(+1)

i tested the game and so far it is very interesting, i love the concept and the mechanics are solid and i cant wait to see where this is going, unfortanoitly i dont know twine coding so i can't help on that front, but if you ever need more playtesting i am happy to help. my discord is lolgamming if you want to reach me

(+1)

The core dice game is definitely interesting enough as a baseline! One thing wasn't clear to me: is the dealer prevented from rolling too high, or does he reroll until he gets a non-bust result? (Or did I just never notice the dealer rolling too high, by chance?)

Submitted (1 edit)

Hi! I've been making endless tweaks to the gambling mechanics to try to get the odds right between the player and the dealer. It originally worked such that the dealer would roll two dice simultaneously (I just wrote some logic for him to choose the two dice based on the Line). I found that this resulted in just a ton of variance in the dealer rolls, with him either busting or rolling very low most of the time. By playing a "safe" strategy (basically never risking busting), the player could get a 70%+ winrate.

To tweak this, I've now made it such that the dealer rolls each die independently. He chooses his second die based on the outcome of the first roll (just like the player does). I currently have the logic configured such that the dealer will usually play it safe, but will occasionally get greedy and take a small risk of busting.

I'm going to update the text in future updates so it's clear that the dealer is rolling the die sequentially. I don't want it to feel like the dealer is cheating with his rolls.

(1 edit) (+1)

I like it, its like a dice blackjack but the number that results in a bust can change, its a simple concept but it work well. *PERSONALLY* I like more difficulty, which can probably just be accomplished by making the number added to the initial roll less, or maybe the dealer has access to like a d3 in addition to the normal set, or something like that