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I am very enthusiastic about the future of our animation system here!

I finished the standing state for the character. I found out about linear damping which provides an absolutely PERFECT effect for what im looking for, prevents all that weird behavior and pendulum effects with the limbs, and fixes so many of my previous worries, theoretically all I have to do now is create different states of movement for the skeleton like a ledge climb, jumping. And in each of those states I slightly edit all of the body parts settings, like removing all the little illusions of balance when ragdolling, making the body crunch in on itself when climbing a ledge, making the legs move while walking using an animation player and the IK points, everything is starting to pan out here