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UPDATE 26 FEB 2020:
New firing logic is now integrated into game!
There is hit detection, but it seems just a little bit off, causing the enemy ships to get blown away a bit faster than usual.
Before I get too carried away with enemies and weapons, I need to dedicate some time to cleaning up the code. If it works as planned, I'll have one section of code that just imports the settings for different weapons before running a second section that checks for hit detection against whatever enemies are on screen.
Thanks for reading!