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The game has potential and cool mechanic, but level 3 seems impossible to solve. 

I liked the game simple color and visual, but I think it might be better to make the player more distinguishable from the rest of the level.

The box feels like ice. It just slide across the level. Not sure if this is intended or minor bug.

As said, the game has potential for more level! My only suggestion is to improve the game design.

(+1)

Box being slippery was fully intentional and I wanted to catch players off guard to how fast it can get. Also level 3 is solvable, as a hint boxes behave strangely when you are on top of them. I kinda did made it requiried to know that to be able to beat level 5, though with the last level it can be a bit random.

(+1)

I feel like you are right with player model. I thought absolute minimalism would fit for player character, but I should had added some simple pixelart style eyes with simple blinking animation. That could be something, but I'm awful with pixelart and animations.