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Took me a while to figure out even with instructions spelled out in plain English, but that's on me.
Very interesting take on game development process, I'd say I had a similar situation at least once during the previous jams, where I couldn't settle on good default values for everything during the last day and shipped the game with near unbeatable difficulity curve.
Very clever, and visuals are clean as hell!

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Ay thanks for playing! Hope you had some fun, don't worry its not just you, the starting difficulty curve is indeed a bit high