This game perfectly portrays how it always felt for me to fight the bosses in Souls games. It always felt oddly intimate and tragic in a very personal way that no other games could recreate, up to this point.
I'm glad this idea that I have seen on the internet a few times was used to tell a compelling story. I loved how it deconstructed the relationship between player and bosses and the difference between the two, instead of just being a joke game that heavy relies on this gimmick.
I very rarely play games, especially small short indie games (I just made the account tbh), but this one is definitely a gem I'd like to keep in my mind.