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Not too much progress today but I added a color changer to room settings which took more effort than it should have. Now we can have all kinds of colors, I hope to add a fog effect as well at some point and make that compatible with this. I also highly optimized the psuedo-3D, before I used 10 sub-layers for each layer but that especially got laggy with large sceneries so:

For one thing I added a "flat scenery" option which turns scenery into 1 sublayer, for if I need to put anything enormous in the background

For 2 thing I made it so non-focused layers have less sub-layers, considering my other systems are in place its not too noticeable luckily, now its:

Foreground: 4 SLayers

Midground: 10 SLayers

BG1 and BG2: 8 SLayers

Scenery1: 6 SLayers
Scenery2: 4 SLayers

Hell maybe I'll optimize it more later since its looking perfectly fine even with less layers, if I find myself needing to I could easily take away two more of foreground, scenery1, and BG1 and 2's layers, although this does in some cases make the box edges more visible which you may see in the screenshot with BG2 so maybe lets not get too optimization-crazy yet :>