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That's impressive that you got all the good endings first try! Yes, if we have the chance and time to work on the game again we'll definitely be diving into the more amoral decisions and we'll definitely try to expand more on the story of the town. Thank you for your suggestions!

I'll admit that the job tests was a pain to code, yes, but thank you for letting me know it wasn't actually that fun, I'll keep that in mind for the future!

Ideas is my fortè. 
(Enough so that I was stuck in art-school until I dropped out cuz everyone called me 'creative', and no one bothered to ask me what I wanted as a teen. lol)

Feel free to ask if you feel stuck. lol

If I were to make a suggestion; Focus more on the story than the in-game games.
The story is the main sell-point of any Visual Novel, with the artwork coming in second.
(And as far as I understand, many background packs can be bought...somewhere. And most people don't even notice.
Dev's are far more invested in tricky details and originality than the average reader is.)
Sound and voice-acting is below all of the above too --more the cherry on top of an already good cake, than a vital ingredient.
Without the cake itself (that is to say the story), no amount of cherries can save it.

And you clearly have an excellent premise, and is good at writing the story.
The artwork was plenty of good enough as well.

So don't stress the problematic coding so much.
It's a nice detail, but not as important as the story.

(And if you ever decide to add the hellish nightmare that is mini-games, or worse; puzzle and memory games *shudders* PLEASE make a button to be able to skip them. >_>;
Some people enjoy them, but many other don't, and personally I avoid them like the plague.)

I shall send a prayer to Satan for you to get time to work on the game then. ^_^

I definitively want to see more of of it.