I have an idea for the next update:
1: Elite enemies rework
- Instead of elite enemies being bulkier versions of normal enemies, they can now do cool stuff (like shooting big balls similar to the Dreameater or Demo version Paewol, or zap capabilities)
- Each elite enemy will have some Elite Points based on the elite enemies' level. Then they can buy some skills like ball shooting or zapping or burning or attack speed (for attack-based enemies like Derptera) or suck capabilities (for big-mouth enemies like Pollywog) or lunging power (Remember to add a cap!) (Note that all of this is done when the enemies spawn)
- Elite enemies will have a weaker level scaling compared to regular enemies (so they don't become one-shotting damage sponges)