The android version is stuck on the Unreal Engine loading screen. How the hell do I do the windows version with my headset?
I figured out how to fix it on quest 3 what you need to do is first install the file called AFS_VRBoba-Android-Shipping-arm64 then install the one called VRBoba-Android-Shipping-arm64 then the one called main.1.com.YourCompany.VRBoba.obb then you can open it and play and it will work. PS. if you install the files too quickly theirs a chance it wont work so wait like 5-10 s in-between each install *Edit: also if you use stationary boundary it will spawn you out side of the shop so you need to use roomscale boundary.
you have to add the obb file to it to
go to currently installed apps than take the obb file than drag it to the com.UNKOWN.VRBobba file (i forget what the UNKOWN part is sry) but then you should be ready to go but if there is an error try again or get a new cord or make sure you have developer mode available
Here's how you play.
Windows PCVR Oculus - download Meta Quest Link, then connect your Oculus headset with AirLink or Cable Link and add it into your devices, turn on the linking on your Oculus, Launch the linking on your Oculus, Make sure you're able to launch unknown sources through settings before you unzip the file and play.
Windows PCVR Valve - Download Steam VR, connect your headset to your PC, unzip the file then open it.