I like Envy better because he actually was willing to let you go, even if it means you get killed.
I STRONGLY dislike the other guy you meet first.
Because he refuse to give you a choice.
I don't give a damn what reason he has for it. He's an asshole for forcing you.
No amount of good intention can change that.
So I will say this:
The game could be better if you actually was allowed to leave and get yourself killed when you had the chance. BEFORE going to the tower.
Envy says he is giving you a choice, but you do NOT get a choice.
It would be so easy to let the player choose to take his hand or not, and let them figh slugs till they die, or just have a death scene from a group of slugs attacking.
It feels less like a prison where you want to kick and scream and reject everything if you TRULY had a choice.
Consequences be damned.
--
Take 2:
....Gael creeps me out.... >_>; He sends my suspicion level up to max and then some.
I like Envy a million times better. He feels way more trustworthy.
....and Gael freaks me out even more....
Ah. I was proven right. He IS someone not to trust.
They are clearly going about things the wrong way if the want someone to help them tho.
Just about every second action makes me feel like killing them out of pure spite.
....Pride freaks me out like mad too. >_>; There's something extremely creepy and dangerous about him.
I don't like Ara. At all.
Xal is kinda funny tho. ...I kinda like him. Just a little.
I don't see why they insist on calling you a guest when you're pretty much a prisoner. (And I'm a little sad you can't point that out to them.)
(To be fair, I'd probably tell them to just kill me and be done with it, because it's bound to be better than whatever they've planned for me.
I hate people who claim to be good while doing shit that is clearly evil --like stealing your freedom.
I'd have more respect for them if they openly proclaimed they were evil. I'd expect the shit they did and be less pissed off at them for it if they had, ironically enough.)
I am honestly beginning to hope there will be a chance later in the game to join the tower. For better or worse.
Consequences be damned.
I still don't get how you can feel remotely relieved that a bunch of egocentric people out to save their own hide 'takes care of you' for reasons you do not understand, while they expect something from you that you don't know if you'll even want to do for them.
You're basically a kidnapped prisoner halfway on the way to become a slave.
With the only other option to risk death by fleeing into a hostile land where you know for a fact your home isn't.
Not a situation to relax in. Nor people to trust.
Non the less this is a good game.
And the second play-trough let me notice more of the story, and it seems a well-written one.
The biggest problem is that you are surounded by enemies on all sides, and the mc does not act like she is.
(The again, Envy called her an empty-headed idiot or the likes, so I will choose to believe the mc is intentionally meant to be a brain-dead moron --in which case her behavior is perfectly in-character.
Which makes it a little bit less frustrating when she does dumb things like trusting her enemy.)