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(-1)

I think it'd be incredibly helpful to add customizable case states--so we can do things like "Do you want to add that statement to this witness' testimony?" far easier (as right now, we'd have to manually copy and repeat nodes in order to do that).

Even a "Set State" node that sets one of these states and a "Read State" node that routes to other nodes based on the selected state would be very helpful.

(-1)

Just had the thought of states having multiple possible values, while flags can be used for true or false conditions.

Either way, some player-controlled control logic would be nice.