Yeah, I manage to cramp a lot of work in a rather short time. I'm glad I didn't have to debug much.. well besides the android build, it's proven to be a pain in the ass.
I tried to implement most of the core mechanics and worry about context in later stages.
One benefit I had with Renpy was that all the feature exist out of the box while in Unity I need to make them from scratch and a lot of it flies unnoticeable, like saving system and UI.