I'm a little sad you can't make the mc stop being an effing doormat. >_>
I can't imagine it would change the game -that- much if she could refuse to do things, or do things because she -wanted- to do them.
But I suppose the therapy is centered around her low self-esteem and not anger-management problems. So maybe it's somehow a part of the premise of the game.....
....I will never understand how someone feels better from talking about something.
In my experience it only makes it worse.
Doubly so if it's something you prefer to keep a secret.
Or problems that doesn't have solutions.
If there is more to come for this game, then this might be an interesting game.
If that was the end, however, the whole game feels a bit moralizing.