Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

I sent this as a rating, but I feel strongly enough about it to post as its own comment. If you don't want an opinionated review, don't click "read more."

...

...

Aside from the h-game angle, which I have basically nothing negative to say about (it's either excellent or clearly still being worked on), this is a surprisingly robust translation of Poke gameplay into the Ren'Py engine, but there are still a couple nagging issues holding it back. Obviously some things aren't feasible, since this is already an ambitious project as-is, but some are, and those are what I have to talk about.

These are the main things that keep me from wanting to play the game without cheats; I really do want to play this game as intended, but these things just can't be overlooked, and I have to use the cheat mode to not be actively frustrated or drained while playing because of them.

Mainly, it's just the lack of exp. share. Switch training isn't fun in a normal Poke game, and doing it in a slower engine without button controls is significantly less fun. If you really wanted to be a purist to the earlier Poke games, having it be an item only one 'mon can use would be fine, but I think the modern version that applies to the whole team is just better for this format. I'd also like for experience to be dynamic like it is in Poke - leveling up after beating each 'mon rather than at the end of the battle - but I'm also not a Ren'Py expert and this could be a much harder request than I think it is, so feel free to ignore it.

Next, I think the base exp gain should be bumped up a little. I understand wanting to be faithful to the source material, but Ren'Py runs slower than even the slowest Poke games (because it needs to, I assume), so since making the game faster isn't an option, increasing the reward so the player still gets the same result from the same amount of time invested seems like a fair compromise. 

I also think the dating sim aspect could be ramped up a bit, but since that isn't based on anything and I'm already suggesting speeding up other parts of the game, I'm fine with that staying as is.

Other than those (somewhat significant) gripes, this is an incredibly impressive project that you should feel proud of. I'm excited to see where this goes from here.

(+1)

Adding onto, i feel like the EXP is def too slow. tried running a kanto start but leveling took forever and the only way to increase it is through satisfaction. Adding to, that EXP bonus only goes up to 1.5X, and is slow to get satisfaction at the current speed of the game. To get satisfaction, you gotta do the H-Scenes, but to raise the hearts on a character, you gotta battle them weekly, talk to them daily, and give them a favorite pokemon. The main problem about those, in my experience, is that nights last forever, so you end up stuck on the same day for a while. Since youre stuck on the same day, you cant talk to them daily to raise their hearts, and then weeks take so much longer to pass so you also cant battle them frequently enough to get to the H-Scenes soon enough.

Since the EXP is so slow, you cant progress into new areas unless youre constantly abandoning your teams for new mons, as switch training is atrocious with the EXP rates. I'm currently trying a 10X exp 5x cash run with cheats. It feels a bit fast, but it does flow a bit better as I can actually do stuff.

Felt super slow even with a 3x multiplier from cheating/satisfaction points