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Thanks for playing. Sorry you got motion sick. I had hoped the world grab movement was actually better than most forms of artificial movement (it's used in e.g. OpenBrush/TiltBrush for that reason), but I think it might require some more "grounding" in the scene. That and the XR-Tools implementation of world grab is a bit janky; I had to add a low-pass to the scaling part of it or it'd oscillate horribly.