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(+1)

I had a great time with the demo. I find it very interesting to play a mystery dungeon game without

a. diagonal attacking/movement

b. hunger/regen system

I do think it would benefit the game to have a wait input, as I can think of some scenarios where you wouldn't want to attack but still wait a turn. 

I think at the end of the day, definitely learn on making the game harder, it's really the soul of MD games imo :)


Good luck with everything!