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Hello!
Thanks for playing, and I appreciate the constructive criticism you offered.

On the point about the line formation, I'd like to clarify if you mean:
A) that it wasn't actually functioning, i.e. you were doing as the tutorial said but you couldn't draw a line/get units to move into formation,
or
B) that it works as intended, but you didn't like the way it functioned or found it awkward to use?

If A is the case, then I need to work on the tutorial and how it's explained; however if B is the case then could you please say in what ways it feels off, and how you would expect it to function if you were picking up the game again for the first time?

In terms of the gameplay feeling unforgiving/random, I'm aware of the problem and am working on improving the overall balance. Also your point about UI clarity is pretty valid and I'll take it onboard.

If I make this into a full game, some other gamemodes I plan to include are:

-Wave based survival, defending a flag/location
-Escorting a VIP/flag to a given goal
-Prisoner escape, making your way out of a location with X units alive

Again, thank you for playing and taking the time to give your feedback!

I will be playing Hexlite when I get the chance :)

Hi! 

I tested it again and have to admit that I was partly wrong on my side. It seems that the functions is bound to the position of the key and not it value. Since I was using a German keyboard I was confused. But there is another small bug with the line formation. It seems to be dependent in which direction you draw the line. If I used it by drawing from the right to the left side it worked as I would expect but if I draw it the other way around all units seem to clump up first before moving to their position. Also if there are many units selected it seems to bug out.  I would recommend having a look at the game "beyond all reason" (bar). It has imo the best implementation of such controls.

And pumpgun needs a nerf. Or maybe I am just bad, :)

Cheers