Unfortunately, only having a month to make a game puts a huge damper on the design elements. That and this project was for a visual novel jam, so we had to stay on topic 😉
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I get why it may be short because of time restraints. But that's not stopping you from improving upon it once the jam is finished.
And choices are the backbone that separates a real game from a mere novel.
And despite it being called a "visual novel", the expectation is that it is a game, not a novel.
But perhaps that is the plan for the future, and if that's the case, I look forward to see the result. ^_^