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(+1)

I agree with others below that making a game like this is pretty ambitious, and it was pretty fun (until I died on the final boss)! I had a few suggestions:

  • The movement feels a bit inconsistent in terms of controlling exactly where you end up. I like that it’s fast (auto-run is good) but a bit more control would be appreciated.
  • It would be useful if opened chests had a different sprite to avoid checking the same one multiple times.
  • A control that you can hold down to scroll text faster would be nice.
  • If you enter then leave a room quickly enough, the screen doesn’t follow you anymore.
  • Some more visible numbers would help. Was I leveling up? Was there any advantage to fighting more enemies? It was unclear.