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https://archive.org/details/doom-manual/page/n1/mode/1up

"The story so far" can be found here.

It isn't much, but it is something.

I will explain the hanging people and the dog stuck to the pole.

In the original game, all the hanging people were corpses or at least very close to dying. The Modder changed them to be alive because this mod isn't about death and ruin like the original DOOM. (I assume that is why.) I mean, none of the enemies "die" when you defeat them, and the code for the bodies on the ground (the ones that look like Daisy) refers to them as sleeping. A corpse wouldn't go with the vibe.

I'm sorry, but the HypnoDog tied up also used to be a zombified marine that was either dead or eerily spasming on the pole. And in both cases, they are impaled by the pole. 

( I made this post 3 days ago but the original seems to have gotten stuck in limbo. Lol. )

@Calcium Boxer

Thank you for the response, much appreciated it.  It's kind of what I was thinking it would be.  It really is a perfect Mod for the Furry Community, I hope it becomes HUGE.

And hearing the enemies are 'Sleeping' is a nice touch for this Mod.  Thinking about it the only blood in the game is from the buckets you blow up that splatters when shot.  Guess that's why the pistol and chaingun ammo is battery and not bullets.  Shotgun must be rubber shot lol.