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(2 edits) (+5)

I've played only one run of this. I lasted longer than I expected to. Perhaps longer than I should've.

People in the comments aren't kidding when they say this game is brutal, not just mechanically, but psychologically. One slip-up can leave you with a wound you'll be dealing with for the rest of your short life, and the screen effects and the character's dialogue make sure that you know exactly how much pain he's in.

I made it to layer 3, but I was probably already doomed by then. His whole leg was infected, and by the time I found something to treat it, all it could do was slow it down. My little fluffy dog guy died slowly, lying in some sandy pit, trying to claw himself to death before the sepsis and starvation could beat him to it. There was nothing I could do but watch. There was a part of me that hoped he might die during the times he passed out from exhaustion, because he was in too much pain to sleep. He didn't get that mercy.

This is a very good game. I don't know if I have it in me to play a second run.

(+4)

I played a second run. A swarm of carnivorous bugs chased me face-first into the bad end of a barbed-wire fence. I was lucky that I fell on a side they couldn't figure out how to reach, and that I had enough dressings to patch up the wounds covering his entire body, but I was never able to get the resulting infections under control. At least he got to die in his sleep this time, with the help of one too many painkillers.

Somehow, despite being not as bad of a death, this one hit me a lot harder emotionally than the first. No piece of media has ever made me feel more like I was watching an actual person die. I applaud you for what you've created here, Orsoniks. I wish I could handle it, but I am too weak to go through that again.

Rest in peace, little dog guy. ;-;

:)