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(+1)

Haha! Thanks for checking out this little prototype of mine, so far I don't have a death screen implemented so you are unfortunately immortal, you reminded me that it should be on the upcoming features part!

As for the ranged attacks, I'm still debating on how to handle them fully, personally it felt weird to give the player complete control of the aiming (as mouse aiming is far easier than controller aiming). So I settled at least for now on some "soft" aim assist. But if you have any pointers or ideas about how they should be handled, that is more than welcome!