Glad you enjoyed the game.
The wall running is a tricky balance, in the beginning of development it was too easy and it trivialized it, now it is OK for a lot of people, but I will admit it is a bit more finicky. But the idea was to have a movement based FPS something that flows. It was the first time the team tackled 3D and we did learn a lot. I also agree with the drops, but between skipping adding a item spawning mechanic to generate the drops while hunting bungs, and me personally not producing the sprites fast enough to have room to do the pickup sprites, we just left it at just recovering random fingers or recovering health.
I did not know about that game, but I do see the Eldritch vibes. Thank you for the pointing it out.
The song was just something I found during the Jam, but it was so on the nose and had the kind of energy we wanted to bring to the project :P but yeah to make the game and have the music in there would have been a dream