This is a good start, I only have two notes. The speed, acceleration, and deceleration could be tightened up, as I was finding it a little bit difficult to land jumps on single-block platforms. In the second area it start with a goblin stabbing me in the back. Any scene/area transition should leave you in a safe spot in case you blink or look away. Otherwise it was fun!
Viewing post in 2D Platformer Demo jam comments
Thank you for the feedback. I will try to adjust the controls a bit to make it faster reaction. the 2nd stage should start with the player being on the left side of the treasure chest. if you have a moment, could you please try to run it again and let me know if you still experience the same location start on the 2nd stage. I will look into making the controls adjustments and let you know if i upload any updates. again, thanks for the feedback.
after digging into this a bit more. there seems to be a bug in unity with 2D builds and calling the SceneManager.SceneLoad() function. it looks like its been an issue since around 2018. people are suggesting to design the game with spawn points instead of setting the players location and hoping that it loads accurately. will make some kind of adjustment to compensate for this during a future update. thank you for pointing it out to us.