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Android port?

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it's an Unreal Engine 3D real-time game

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I tried running this (demo) through Winlator, and got <10 FPS and got pretty hot with high power draw. I’m sure it’d be better natively, especially with upscaling (since the screen is so small, there’s no need for high resolutions), but the experience would still probably not be great even on powerful phones, and older and weaker ones would be even worse. Personally, I’d still prefer that to be an option that the user can make, but I also understand them having other priorities (actually making the game) and nit wanting to offer their users subpar experience.

Edit: Also, this isn’t a simple visual novel style game that’s easy to port, it would require a complete redesign of controls, menus and etc.