Competently made (I didn't encounter any major bugs) and well-animated. I liked the mechanic of planning a route and running to a power source in the 3 seconds before power runs out. Some of the vertical wall climbs felt janky, and it would be nice to see the path that moving platforms follow (easier to time a jump if I can see where it will stop). You have a good amount of levels here, and it's easy to imagine how you might add new mechanisms to power/depower to expand on the idea.