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The storytelling aspect of the game still feels a bit weak, the mysteriousness of it feels like a shortcut for a lack of telling a story in this case. The character of the guitar player is strong but even his narrative is quite flat. 


Some quite neat puzzles, a challenging boss, the art is full of character, giving much life to the game. The tile set for the puzzles might need a bit of variety (in a way that fits this abyss).


Thank you so much for all of your hard work!

Thanks so much for your feedback!


I'm the new writer for First Break (I got hired on right after this jam build was published), and I wanted to let you know we agreed with your critiques on the story.

Rest assured the writing has gotten a big overhaul so far, and we feel super good about the story in our new iteration. And we're stoked to share it with you in the future when the game officially releases!