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overall nice presentation; I kinda think the menu music or something similar could have played during the actual game to give it a bit more atmosphere, but the silence may have achieved that better. The sound effects being stereo panned but not tracking to an actual location was actually an interesting way of being intimidating, as I would whip my camera around to try and face the sound but that just made it seem like the creature was always just out of view.

I also found out I could pick items up multiple times which I thought was funny, by the end I had 21/7 items

Great job!

(+1)

What...? How did you do that? I'm in awe. 


Also, the audio is set to follow behind the player at a set distance with a slight delay when the player turns around, so you hit the nail on the head with that one!