Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The new release always shift old release A(10$) => B(5$) => C (FREE TO PUBLIC) And we usually release new versions every 3-6 weeks.

You may visit our subscribeStar page to get latest news and vote for next content too. Working on the game is very time costly and first 4 years we didn't earn a single dollar and almost quit working on the game.  All the donations are reinvested back in the form of adding new content, we are not that big as other titles and it is double sided trust we are trying to make over the years to create something amazing.

I understand, you are absolutely right. frankly, I'm thinking of making a game in the future, and if you don't earn something for challenging things, it can be meaningless. I think it's a great success that you have patience for 4 years. do you have subscriber-exclusive content or is it only for early access and support? in a few games, there were subscriber-exclusive content in the public version, those content were not available in the public version, they were added later or something like that. are there such things or do you plan to do such things?

We would like to let the content be free for everyone, but let those who decided to support our game have early access and super early access, meaning they will get the new content 3-6 weeks before anyone else. Also on our subscribeStar there are regular major and minor vote polls that shape the game future by choosing the content by fan preferences, we believe this is fair - on one hand it supports us by sacrificing few dollars so we can work more on the game and return the trust back in form of new and unique content. Making such 2D game require a lot of drawings by hand that are time costly and putting it together with a gameplay is a challenge on itself. We are no gods, just regular people who wanted to create something of our own, instead of sitting in front of TV you know. We stay humble and stick to the plan of making a game which combine fun & naughty taboo stories.