neat! i like the bread animation
the platformer controls could use some work, they felt very floaty, and the lack of acceleration felt weird
you could add stuff like variable jump height to jump over enemies in tight corridors easily and also please increase the move speed it's so slow
maybe you could also make enemies jump at you or something to make them more challenging?
i did find some bugs:
1. when i died, my bait amount didn't reset
2. i quit to menu after i died one of the times, it brought me to level 1 but the bait ui stayed there
3. after quitting to menu and playing through level 1 again, it told me that the demo is finished despite me playing level 2 already