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(9 edits)

Rube's feedback

- At higher speed, players take more damage. May be due to _process and _physics_process interaction at higher speed, unable to keep up.

- Suggested to add helpful stats in pause screen, things like a list of Abilities and what each of them does.

- Better credits needed.

- Work on better Weapon variations

- Add "Buy New Row" to Endless mode

- Fix HP Scaling to vary between different class/role

- Fix Music looping on pause. Web Godot doesn't work with Audio looping, custom script needed. Can simply put signal when the music ends, to start it again. .wav doesn't have loop metadata, but .ogg does.

- Quinten: "When dealing with audio in web you need to make sure you interact with the game by click or input before playing anything or your browser session loses audio permissions"

- Myself: You can definitely replace "selling Abilities", instead of returning half EXP, it heals the user instead. It gives players a way to sustain health.

- Myself: To steer from auto, when a wielder die, you can add a feature where you get to choose one of three upgrades, different from ability. If you want, maybe, who knows.