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(1 edit)

just wanted to say i really love the game! i think the premise is great and with some polish it could really shine! 
im actually playing on the patreon build, wanted to say my appreciation and ask a question or two, oh and also point out some bugs.

ive so far encountered a weird bug where the orc enemy is just... invisible sometimes? it's happened twice but seemingly at complete random

an inventory bug that ive seen others mention

and lastly, when reaching the end of an area (where the game would normally tell you you cannot progress and end your run) ive instead had the camera simply pan over to the stop sign and no text appears, softlocking the game.

i did have two asks though, firstly is it possible to unlock the sorceress or the paladin in the current game version? on one of my runs i managed to use the key to free and talk to this woman, but at the end of my run i ran into the aforementioned softlock so id no clue of that was meant to be a character unlock or not :,)

secondly, do you plan to add any "game over" screens? i think they'd fit this game quite nicely!

(+2)

Oh, hey! I haven't actually gotten any feedback from the Patreon build yet, so this is super welcome. I'll try to address these points in order:

Orc invisibility:
Thanks for pointing this one out. Silly oversight on my part. It had to do with the body of the orc being "shared" across all the other orcs on the level, rather than individual. So one died, turned invisible, and all the others did too. Easy fix.

Inventory bug: Keeps me up at night. I'll hunt that white whale though.

And, agh, sorry about that end-of-content softlock. It must be missing some flag. Normally those reset you, ending the run. And, even worse, you're absolutely right.
Ending the run after having opened that key door would've unlocked the sorceress start. There's not a mountain of content hidden there right now, so I wouldn't stress about trying to do it again. But you would've gotten to start new runs of the game with some different default cards and different starter gear.

Final point: Game-Overs
Uh, yeah. I'm actually pretty receptive to this one. By and large, I tend to prefer making content part of the gameplay. Making people have to lose to discover new scenes (outside of roguelike long-term meta progression I mean) is something I kind of dislike. But maybe some stuff on a per-stage basis would be a good inclusion. Either way, I want to touch up the tutorial & game-over screens a bit.


Anyways, thanks for the feedback & for playing.

~Ludd

Hey I’m glad I could help! After trying the demo I knew I wanted to support this on patreon too. I totally agree about the game overs, I think a per stage basis is perfect! I definitely gotta try to unlock the sorceress if I can :,)


I’m really looking forward to watching this game develop! I’ve gotta check out your other ones too, this one is definitely more my speed though lol