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Sucking up the power in the 2d section was simple yet satisfying. Great spritework for Puncho.  Very creative switching to a different medium for the fight at the end!  My small suggestion would be to adjust the collision on the buildings so you can walk behind the top half to help them feel less like a flat object. Overall fun game!

During the testing (5minutes before we deliver) I though about that, but it was too late haha, Thanks for playing and for the feedbak!

I had this idea initially but because of the z-index of the main character sprite and the buildings and the powers that would be a nightmare to fix in this small time constraint. Thanks for the feedback