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I really like the art style, it reminds me of a Psychonauts level.

The game really needs to explain how combat works, as I'm still not sure what's going on and how I managed to win sometimes. I didn't seem like protect did anything half the time, and "soins" never seemed to do anything. There's also very little difference between when a button can be pressed and when it can't, so it's hard to tell when I can do something. It could also really use some sounds or some music.

I did manage to beat it, though I'm not really sure how, as even though I had a strategy, it still felt like I was just pushing buttons randomly.

Hi, thanks for your feedback!

We are currently polishing and working on making it better.

The combat system is one of the things that will completely change so a tutorial will be made in the future. 

The lack of feedback for the stun, the protection, and healing (soins) is due to our bad time management that made us cut through important things (there was supposed to be feedback phrases but they were all written in French and our programmer decided to just suppress them instead of translating them)

Congratulations on beating it nonetheless