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Very cool concept! And overall impressive work! You even managed to make such quality of life features as difficulty levels. And a full tutorial. The game seems a little unbalanced when you find one tactic that works and start spamming it, but this is not surprising with such a number of combinations. The theme of rotation through twisting balls and arrows is conveyed well. The design and art are also top notch.

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Thanks for such a nice comment. 

I tried to balance all spells and weapons to be of equal power and quite happy about how it turned out, but I can see that once you discovered a single good strategy it might seem too powerful until you find another good one.  I'm curious what was your strategy.