Cute as heck! The art and presentation are honestly pretty great, the artist did a good job. Lol'd at the mouthed SFX too, adds to the vibe.
As for the game itself, it was a pretty fun time. Hard to juggle inventory management and dodging things at the same time, and two attacks (the first boss's follow-and-shoot, and the second's eyeball spam) were a bit annoying to dodge, but not impossible. Could use a little bit more feedback on hitting and getting hit. Difficulty balancing is pretty decent; on a finished game, I'd like the bosses to have less HP, but since it's a jam and you currently only have two, I think it's fine if they last a bit longer.