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(+1)

Cute as heck! The art and presentation are honestly pretty great, the artist did a good job. Lol'd at the mouthed SFX too, adds to the vibe.

As for the game itself, it was a pretty fun time. Hard to juggle inventory management and dodging things at the same time, and two attacks (the first boss's follow-and-shoot, and the second's eyeball spam) were a bit annoying to dodge, but not impossible. Could use a little bit more feedback on hitting and getting hit. Difficulty balancing is pretty decent; on a finished game, I'd like the bosses to have less HP, but since it's a jam and you currently only have two, I think it's fine if they last a bit longer.

(+1)

Those two attacks are definitely tricky to dodge—we'll be balancing them in future updates! We also agree that hitting and getting hit could use more feedback, and we'll work on improving that. Thank you for your detailed suggestions!