I'm happy to hear that! For the camera restriction, it probably could have been less limiting now that I'm thinking about it. I was mainly trying to keep the camera in an angle where you would be able to see what you are grabbing. But yeah, a little more freedom wouldn't hurt I think.
That's a nice idea for the grab too! During development I didn't really think too much of it since the kick actually deals area damage, but some kind of targeting help could be a nice addition actually.
Thanks for playing and giving feedback!!