Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

A great concept for a Rhythm Game! Definitely worth exploring further.

What I liked:

- The Splitting mechanic

- How the squares showed the beat!

- The organic controls, felt natural

What I'd tweak:

- The Electron should turn white for a second when the player hits the Shoulder Button, giving them feedback of their button press!

- Change the Timing Circle to a different color, that red made think me I did something wrong a few times. Changing it's opacity to a brighter white would work!

- Trigger mode (Where I didn't have to press) Should be practice mode! It takes away from the challenge other wish.

- Maybe have the camera a bit higher so you can see more squares coming.

- I'd change how much Power I lost if I missed. It felt like I really didn't have to worry about missing too much.

What I'd add: 

- Different Electron Color options! Just a fun add, you would be able to select colors of the split mode and the color when they are fused is those colors are fused.

- Adding spikes or some sort of obstacle that damages your power. Think like beat saber! Could have spikes and obstacles lol

(+1)

Wow thanks so much for the detailed feedback! These are great ideas :) I'll definitely look into them as I continue working on this!