Loved it, even though I'm usually not a fan of rage platformers this game did several things right:
- Checkpoints to limit how much progress you lose
- Variety between areas and skills
- Good feedback on impact, consistent
When spinning the blade it sometimes felt like it was too bouncy, and in the later areas it felt like I didn't have much reason to use it, maybe its initial jump could be buffed a bit, which would also make the initial area easier for a smoother difficulty curve.
The art is super nice and crisp, same goes for sound design, shattering glass is satisfying and the TF2 sticky bomb launcher has a lot of neat tricks you can do with it. Out of the jam games I played this is the best in its genre.