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Really need to see a Gambit system in a Jam game, been a long time since seeing such a system outside of FFXII and it’s really cool. Was able to beat the game and enjoyed it.

Seems like Mans Gambit for Closest<=>Shoot isn’t working right.

I’d suggest adding damage numbers to attacks for enemy and players. I think some variables need a bit of balancing, different HP amounts for different enemies, damage for players feels off(2 shots and 3 dmg = 6 dmg before reload vs 6 shots and 2 dmg = 12 dmg before reload), not sure how long Enhances last so a visual would be nice.