Thanks for Playing the game!
if the time allowed i would of tried to make the environment more visually distinct but we just kind of relied on a tile set i made, and there probably needs to have more indication for pits in the floor design besides just a black gap but it works well enough for what we had.
i wanted to try and make the game be a self guiding indicator with the player having to figure out what to do but i think it kind of fell short due to the limited time we had left after coding all the mechanics, the boss and then the bugfixes. having clarity for the levels would really help it feel better to play.
and for the story something i really wanted to do is make the facility feel more abandoned with some side rooms to really make the player wonder what's going on in the place and who the boss really was, but alas, Time
glad you enjoyed it nonetheless