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The idea is really neat, and so is the art - the enemies are so cool too, even though they look a little scary. I liked that the sound effect kept playing when I did a headshot which helped me know I was doing something right. The level design is superb, you introduced the mechanics one by one, and progression was very smooth. However, I did have a problem with the lava shader (I think you used a similar shader for the cultist boss fight), it would cause glitches on the screen and I had to avoid looking at those. I didn't run out of fingers often, and that felt nice because it didn't limit how I was playing the game (which was poorly 😂). I think the wall run mechanic that you added to the game was really cool - really felt like an extra bit of fun with the game. Superb game, and I was happy to see that you were using billboards for the enemy sprites (I'm a huge fan of 2.5D stuff, so this was especially fun for me) 😁

(+1)

Thank you for playing! I'm glad you enjoyed the gameplay and art. Yes it has come to our attention that some people have trouble with the shaders specifically the final boss one. We have some theories about it, but during the development time for the Jam, we did not catch it and we did not have enough time to have it tested. But we will see what we can do post Jam.
Glad you did not run out of fingers, some people do. So I'm glad the difficulty curve is not so out of balance, even if it does need some tweaking.